U.S. Open Fan Experience
A motion-tracking installation for the 2016 U.S. Open.
Watch on Vimeo- Project
- USTA
- My role
- Interactive design & development
- Format
- Live event installation2016 U.S. Open

Turning a fan’s movement into an interactive experience.
I designed and developed an interactive installation for the 2016 U.S. Open using Microsoft Kinect and C#. The experience brought motion tracking and responsive visuals into a live event setting, connecting hardware, software, and game design.
My contribution
SCOPE OF WORKMotion tracking
Using Microsoft Kinect to make a participant’s movement part of the interaction.
Application development
Building the installation in C# and connecting the hardware to responsive visuals.
Event experience
Bringing interaction and game design into USTA’s fan-facing event environment.
Movement as the input
Motion tracking gives the participant a physical way to engage with a digital experience. The installation responds through visuals, making the relationship between movement and feedback central to the interaction. The video shows the experience in use.
Building for a real event
The project was developed from the ground up, bringing its hardware and software into one experience. It formed part of my broader work on USTA’s 2016 U.S. Open booth presence, which also included app and game development, web work, booth design, and implementation.
The installation in use
VIDEOUSTA Virtual Skills Challenge · 2016 U.S. Open.